namespace Galaxy_Swapper_v2.Workspace.CProvider.Objects
{
    public enum EObjectFlags
    {
        // Do not add new flags unless they truly belong here. There are alternatives.
        // if you change any the bit of any of the RF_Load flags, then you will need legacy serialization
        RF_NoFlags = 0x00000000,    ///< No flags, used to avoid a cast

        // This first group of flags mostly has to do with what kind of object it is. Other than transient, these are the persistent object flags.
        // The garbage collector also tends to look at these.
        RF_Public = 0x00000001,	///< Object is visible outside its package.
		RF_Standalone = 0x00000002,	///< Keep object around for editing even if unreferenced.
		RF_MarkAsNative = 0x00000004,	///< Object (UField) will be marked as native on construction (DO NOT USE THIS FLAG in HasAnyFlags() etc)
		RF_Transactional = 0x00000008,	///< Object is transactional.
		RF_ClassDefaultObject = 0x00000010,	///< This object is its class's default object
		RF_ArchetypeObject = 0x00000020,	///< This object is a template for another object - treat like a class default object
		RF_Transient = 0x00000040,  ///< Don't save object.

        // This group of flags is primarily concerned with garbage collection.
        RF_MarkAsRootSet = 0x00000080,	///< Object will be marked as root set on construction and not be garbage collected, even if unreferenced (DO NOT USE THIS FLAG in HasAnyFlags() etc)
		RF_TagGarbageTemp = 0x00000100, ///< This is a temp user flag for various utilities that need to use the garbage collector. The garbage collector itself does not interpret it.

        // The group of flags tracks the stages of the lifetime of a uobject
        RF_NeedInitialization = 0x00000200,	///< This object has not completed its initialization process. Cleared when ~FObjectInitializer completes
		RF_NeedLoad = 0x00000400,	///< During load, indicates object needs loading.
		RF_KeepForCooker = 0x00000800,	///< Keep this object during garbage collection because it's still being used by the cooker
		RF_NeedPostLoad = 0x00001000,	///< Object needs to be postloaded.
		RF_NeedPostLoadSubobjects = 0x00002000,	///< During load, indicates that the object still needs to instance subobjects and fixup serialized component references
		RF_NewerVersionExists = 0x00004000,	///< Object has been consigned to oblivion due to its owner package being reloaded, and a newer version currently exists
		RF_BeginDestroyed = 0x00008000,	///< BeginDestroy has been called on the object.
		RF_FinishDestroyed = 0x00010000,    ///< FinishDestroy has been called on the object.

        // Misc. Flags
        RF_BeingRegenerated = 0x00020000,	///< Flagged on UObjects that are used to create UClasses (e.g. Blueprints) while they are regenerating their UClass on load (See FLinkerLoad::CreateExport())
		RF_DefaultSubObject = 0x00040000,	///< Flagged on subobjects that are defaults
		RF_WasLoaded = 0x00080000,	///< Flagged on UObjects that were loaded
		RF_TextExportTransient = 0x00100000,	///< Do not export object to text form (e.g. copy/paste). Generally used for sub-objects that can be regenerated from data in their parent object.
		RF_LoadCompleted = 0x00200000,	///< Object has been completely serialized by linkerload at least once. DO NOT USE THIS FLAG, It should be replaced with RF_WasLoaded.
		RF_InheritableComponentTemplate = 0x00400000, ///< Archetype of the object can be in its super class
		RF_DuplicateTransient = 0x00800000, ///< Object should not be included in any type of duplication (copy/paste, binary duplication, etc.)
		RF_StrongRefOnFrame = 0x01000000,	///< References to this object from persistent function frame are handled as strong ones.
		RF_NonPIEDuplicateTransient = 0x02000000,  ///< Object should not be included for duplication unless it's being duplicated for a PIE session
		RF_Dynamic = 0x04000000, // Field Only. Dynamic field - doesn't get constructed during static initialization, can be constructed multiple times
        RF_WillBeLoaded = 0x08000000, // This object was constructed during load and will be loaded shortly
    }
}